Helen Cheng




2006-2010, PlayFirst Games, Game Designer

  • Created game pitches
  • Story development
  • Dialogue writing
  • Character design
  • Documentation, Writing GDDs
  • Usability testing
  • LUA Scripting
  • Tutorial design
  • Game Tuning
  • Consulting to external developers
2010-2016, Blizzard Entertainment, Senior Game Designer

Senior Game Designer on the content team for World of Warcraft. Focused on crafting and implementing high quality quests and narrative experiences for players. Worked extensively with internal editor, Visio, and LUA scripting. Led several sub-teams including serving as a zone lead and content supervisor. Contributed to Cataclysm, Mists of Pandaria, Warlords of Draenor, and Legion.



2014-2017, Haiku Games, Lead Game Designer

Lead game designer on a mobile adventure game series, “Adventure Escape,” which has over 15 million downloads to date. Designed adventure activities, puzzles, characters, storylines, and managed the art pipeline with an external art house.
2015-Present, Puzzle Workshop, Co-Founder

Started a physical escape room business with four friends in 2015. Primary role was puzzle design, but nothing has been more challenging than starting a small business. Worn multiple hats and done everything from:

  • Carpentry
  • Photography
  • Interior Design
  • Customer Service
  • Marketing Campaigns
  • Project Management
  • Employee Training
  • Event Planning

View Puzzle Workshop's reviews on Yelp: https://www.yelp.com/biz/puzzle-workshop-escape-room-irvine.


2016-Present, WeJoy Games, Founder

www www.wejoygames.com is an indie game studio focused on developing fun, casual games for mobile & PC.

We straddle the line between casual and hardcore. Believe it or not, we've spent as many hours in Bejeweled Blitz and Disney Tsum Tsum, as we have farming legendaries in WoW or Diablo III. We LOVE playing match 3's (yeah, you heard us). We drink a lot of coffee, and we want to learn as much as possible while making games we love.

We published our first mobile game, Hidden Hollywood, in 2017 and are currently working on two other titles.

WeJoy hopes to create games with great core gameplay, interesting characters, and satisfying experiences. Our story is to be continued, and we welcome you to follow along. Thank you!